Pocket Squad
Command infantry, cavalry and archers in auto-battles where the rock-paper-scissors counter system decides the fight—call an airstrike to turn the tide.
How to Play
Three unit types form a counter loop: infantry beats cavalry, cavalry beats archers, archers beat infantry. Reinforce the right unit to suppress the enemy, and unleash an airstrike for area damage once your rage gauge is full.
Mouse / touch controls · pause supported
About this game
Pocket Squad is an original BverGame title, hand-coded in vanilla JavaScript with no third-party game engine. No download, no sign-up—play straight in your browser.
Honest thoughts after a week of playing
Auto-battle strategy. Three unit types with rock-paper-scissors counters. Sounds simple, but if you think any random lineup will work, you’ll be humbled. I lost level five four times. On the fourth loss I watched the replay carefully and realized—it wasn’t my units, it was their positioning. Ranged should be in the back. I know this from every other strategy game. I just didn’t notice. Rearranged once and won. In that moment I felt like a military genius. This “military genius” had just lost four times in a row.
— Ben, a guy who opened this game to “just check it out” and ended up playing for another half hour.